Skullcrusher // roblox ui
Available for commissions

Interfaces that make a
Roblox game feel
finished.

I design and build custom UI for Roblox developers — menus, shops, trading, HUDs, whole systems — matched to your game's genre and ready to drop in.

5+Game genres
19+UI screens shown
1:1Built to your brief
Featured UI screen
Trading Systembrainrot sim
move your cursor
01 / selected work

Every screen below is a real, shipped interface.

Filter by genre to see how the same hands adapt to a completely different visual language. Click any screen to view it full-size.

02 / range

One designer. Five visual dialects.

Most UI artists have a single look. The reason to hire me is that I read your game's world first, then build the interface it deserves — glossy and playful, or dark and tactical.

SIM

Glossy & tactile

Chunky plastic-stud panels, bright candy gradients, big friendly buttons. Built for high-retention simulator loops.

FPS

Dark & tactical

Monospace type, neon-edged cards, weapon and training menus with a clean military-grade information hierarchy.

SIM-LIFE

Clean & systemic

Dense stat screens, relationship trees, activity lists — readable interfaces that hold a lot of data without clutter.

RPG

Vibrant & deep

Gacha hubs, summon flows, unit indexes with the glow and juice players expect from a collect-and-upgrade game.

03 / in motion

Static looks nice. Motion proves it works.

UI isn't just how it looks in a screenshot — it's how it feels to open a menu, scroll a list, tap a button. Here's a system running live in-game.

● RECORDED IN-GAME

A complete upgrade & economy flow

Capacity upgrades, permanent boosts, dual-currency pricing and a live HUD — navigated the way a real player would.

  • Consistent panel system across screens
  • Readable pricing & currency states
  • Smooth open / close transitions
  • Built to sit inside a live game loop
04 / how we'll work

Simple to commission. Easy to ship.

No guesswork, no endless back-and-forth. Here's exactly what happens after you message me.

STEP 01

Brief

You tell me the game, the genre, and the screens you need. I ask the right questions up front.

STEP 02

Direction

I propose a visual direction — palette, type, layout — matched to your game before building anything.

STEP 03

Build

I design and build the UI, sharing progress so it lands right the first time, not the fifth.

STEP 04

Handoff

You get clean, drop-in UI ready for your game, with revisions until it's exactly right.

Taking new commissions

Let's build UI your
players won't forget.

Tell me about your game and what you need. I reply fast, quote clearly, and build to your brief.

Message me on Discord
Discord: Skullcrusher#5593